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WRITING SAMPLES

MARTYRDOM

Game Cinematic

A wounded and stubborn general prepares to embrace death as her loyal soldier-bot faces the choice between duty and friendship.

Gameplay pages: 1-3
Cinematic pages: 4-5

Breaking Down the Process

When I was studying Writing for Games at the Vancouver Film School, I had the privilege of writing and directing my own two-minute cinematic at the Beyond Capture Studio.

The assignment was to write the cinematic taking into account the available maps and models provided. I immediately wanted to do something sci-fi related once my eyes landed on the robot's model.

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Since we had little time to write, and it had to be a brand new, original idea (I couldn't use anything I had previously created), my main focus was on creating an interesting dynamic between my two characters. After much thought, I landed on a cold, stubborn general and naive and dense robot.

The main challenge was to write a compelling cinematic within the limitations of motion capture: no facial expressions and minimal physical contact between the characters. As a result, I made two creative decisions:

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1. Write a dialogue-driven scene with strong, emotional beats that didn't rely too much on physical contact or facial cues.

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2. Use models that have their faces covered so that the lack of facial expressions wouldn’t interrupt the scene.

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From that point on, the pages fell into place smoothly. I thought of my theme, briefly crafted the world and context for the scene, and before I knew it, I had my five-page script. We were doing a single take with no camera cuts, a Spielberg oner, so I storyboarded four simple camera positions and got to shooting the cinematic.

Looking Back...

There were a lot of highlights when developing this project, like finding solutions to technical limitations or shaping the voices and personalities of my characters. But the most rewarding part of the process was working on-site with the motion capture actors, camera operators, and choreography instructors. It was an incredible experience to learn and collaborate with them, and see the story come to life.

MORE GAME WRITING

Firebrand

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Set in a medieval-fantasy world, an ex-convict is turned into a divine warrior after a powerful deity inhabits her being, granting her divine powers.

Skybound

Collectible Audio-Logs

Set in a futuristic, steampunk world above the clouds, these audio-logs tell the story of two pilots who once fell into the dangerous Underclouds.

SCREENWRITING

Starfall

Animated Short

In a sci-fi, apocalyptic future, a regretful father and a melancholic daughter reflect on their lives as a gigantic, foreign moon is soon to crash on planet earth.

Cloudsteps

Animated Short

Set in a futuristic, steampunk world above the clouds, a young and insecure adventurer struggles to unlock the power to walk on clouds.

Heartache

Animated Short

Set in a medieval-fantasy world, a recently knighted lady set to rescue her captured parents faces one of her hardest battles: saying goodbye to her younger sister.

OTHER WORKS

The Frigid Lass

A DND module I created based on an original world of mine, where players are met with moral choices of violence and mercy.

Tremor

The character bio, abilities and sample quips I created for an original Apex Legends character as a personal excercise.

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